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Make UGC video ads

Make talking creator ads from a look and a script. Pick an engine, add your product so the creator holds it, and choose format and length.

Make UGC video ads at UGC. Pick a creator look or upload your own, write the script, choose format and length, and generate. Add a product photo and the creator holds your real product in the video.

How do I make a UGC ad?

  • Choose a creator look from the library, or upload your own.
  • Write the script the creator will say.
  • Choose the format and length.
  • Optionally add a product photo.
  • Check the credit cost on the button and generate.

Which UGC engine should I pick?

There are four engines, each with its own lengths and resolutions:

  • Fast UGC: quick turnaround for testing hooks.
  • Talking head: a creator speaking straight to camera.
  • Seedance 2.5: more motion and scene around the creator.
  • HD UGC: higher resolution output.

The workbench shows the lengths and resolutions each engine supports.

How does the product shot work?

When you add a product photo, Avocado AI first creates a still of your creator holding the product, then animates that still into the video. Both steps are charged up front, and the total is shown before you generate. Use a clean product photo for the best result.

Using a real person

If you upload a real person's image as the look, you must have their consent. Misleading deepfakes are not allowed. See the Content Policy.

Tips for better UGC ads

  • Open with a hook in the first line of the script.
  • Keep sentences short and natural.
  • Test a few hooks on a fast engine before making a final version.
  • Pair the video with a voiceover or music from Audio if needed.

Quick answers

Can the creator hold my product?

Yes. Add a product photo and the creator is shown holding it.

Can I use my own creator?

Yes, upload your own look, as long as you have the person's consent.

How is a product UGC ad charged?

The product still and the video are both charged up front. The total shows before you generate.

Where do I find it?

In Studio under UGC.